Trickshot Tile
49 downloads · 3 years ago · Better grab your Mtn. Dew and MLG Shades because this tile will require your best trickshots to win
Better grab your Mtn. Dew and MLG Shades because this tile will require your best trickshots to win a game of Hextraction! Although the paths are the same as an asterisk tile with a wide center, when played, it will unlock two new win conditions for those willing to risk it all!
All models are scaled up 10x. The red and white circles can be made with a white-red color change at 5.6mm and a red-white color change at 14.2mm.
Glue a 10mm magnet to the center to make it easier to tell when a ball lands correctly.
Thanks and have fun,
- Andrew





















I'm a bit confused by the rule card it says "on play you win if..." but since you must play it after rolling you can't actually get the ball to the top when you play it. Is it like a continuous effect then? Like as long as the tile is here you can win by doing the thing? (do the like "official" rules even have a premade word for continuous effects like they have for "trigger" or "on play"?)
Ooh ok that sounds fun! Though that means it definitely needs a few ramps in the tile pool. I'm curious how many different ramp pieces there are out there.
Yeah in the current state it's technically forbidden and the rule card might be rephrased to:
The "leaves the ball from the top" extra win condition is what makes this problematic, because it's a static effect and static effects are no bueno, the other "land from above" can be a trigger.