Hextraction Heads Or Tails Tile
A 50/50 chance to add or remove an adjacent tile. Based on the Coin Flip, it can have a ball can pass through the exit, get sent down the gutter, or even act as a jump. A passing gutter-ball can even flip the mechanism and activate the effect! If the spinner settles with its edge vertical, no effect.
Rules Card Text Trigger: Activate Heads or Tails based on which is facing up. Heads: Play an extra tile adjacent to this. Overwrite if needed. Tails: Destroy a tile adjacent to this. If all adjacent slots are empty, destroy this.
Hardware
- Optional | 2 American or Canadian pennies.
Printing / Assembly Instructions Spinner needs supports. Recommended colors: Plus Green, Minus Red, or both in the same contrasting color. Print either rules card depending on which faces you chose. You could even make both sides only heads or only tails for a unique variation!
- Glue 2 Pennies or Plus/Minus into the spinner. Make sure they are oriented upright when the spinner flips.
- Jam a snippet of filament through the side hole of the base. Align the spinner plate in the center of the base then pass the filament all the way through. Make sure the spinner plate rotates freely, but the axis is snug. Snip the excess filament.