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Hextraction: The Backrooms Tile

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Hextraction: The Backrooms Tile 3d model
Hextraction: The Backrooms Tile 3d model

Take a detour through the extradimensional Backrooms with these liminal tiles for Hextraction, the hackable, 3D-printable board game. The first tile in Booster Pack 2: Time is of the Hexes features intricate decoration, fascinating gameplay, and THREE brand-new keywords.

The Backrooms are a modern classic in horror media - an infinite maze of dim corridors, empty vestibules, and pitch-black crawlspaces, a chaotic sprawl of purposeless rooms populated only by flickering fluorescent lights and the occasional ambiguous stain. It's said that anyone, anywhere, can take a step, fall through the floor, and find themselves hurtling face-down into the Backrooms' worn yellow carpet. While most are lost under strange circumstances, a lucky few find their way to the single stable exit, staffed by mysterious men clad in head-to-toe quarantine suits.

Some trudge through the labyrinth for weeks. Others enter mere meters from the exit. But time passes differently in the Backrooms - escapees have emerged seconds, months, or even decades after they went missing, and in one case, before they were even born.

This set pays homage to its namesake's iconic architecture while functioning as a sort of funneling teleporter. Like the Teleporter Tile, the Backrooms Tile can warp a ball further up the board. The main difference is, no matter how many Backrooms Tiles are installed, every one sends the ball to the same place. This required giving the exit two new keywords - Virtual prevents it from being permanently destroyed, and Unique ensures there's only a single way out. It's also got another quirk - the first ball to enter the Backrooms will manifest the Exit, but won't survive to use it. Where did it go? Perhaps it's best not to imagine.

Note that the Backrooms Tile is NOT destroyed after a ball enters the hole. Rules Update 1 changed the "falling through a slot" rule so it still applies if the slot is occupied. In other words, if a ball falls through a tile, that tile is no longer removed. Another rules note: for flavor, I decided NOT to make the effect a trigger, so even though it behaves like a triggered effect, it doesn't have the keyword.

I strongly recommend putting the Backrooms Exit in the Virtual Pool. It's not a very useful tile to draw, since it has no top-side holes and a very restrictive Limit effect. Since it's Unique, there's no reason to print redundant copies.

These tiles can be printed in any rigid filament. To print the single-color version, just run off a few copies of Backrooms Entrance, Backroom Exit, Single-Color Entrance Card, and Single-Color Exit Card. For multi-material fun, open the pre-colored 3MF file in PrusaSlicer, SuperSlicer, or Bambu Studio.

Fun fact: This is the most time-consuming element I've ever made for Hextraction, except for the videos about the project itself! I don't even want to think about how much time I wasted on this thing, but it's probably almost a week. That's why this one's not neatly split apart into separate STLs - this project just seems to make Fusion go berserk, and I'd basically need to start over from scratch to do it right. I'm not doing that, I got [ r e s p o n s i b i l i t i e s ]

If you'd like to edit the tile, the source is here: https://a360.co/3NxkUUP While you're free to re-distribute the tile outside Thangs' paywall, I'd like to ask that you at least modify it a bit. The fewer people buy Booster Packs, the less time I can devote to making more.


79 Likes133 DownloadsJune 29, 2023


79 Likes133 DownloadsJune 29, 2023