Torture your friends and foes (and even yourself) with this tile. This tile acts like a teleporter tile, but with a twist.
One tile traps the ball with the skulls mouth (No Exit tile), and the other has a funnel at the back of the skull (Entrance tile).
When one tile is played, the other corresponding tile is played as well
Any player who's ball is stuck in the "No Exit" tile must play from the "Entrance" tile every subsequent turn until either tile is destroyed.
This tile truly represents the sentiment from Roller Coaster Tycoon, "I want to get off Mr. Bone's Wild Ride."
FIX: The old "No Exit" model had he "E" letter cutting into the ball channel. I booleaned that back out to clear the path. I also increased the teeth reinforcement which was previously too thin for a 0.4 nozzle. Be mindful of the printing orientation and your support settings. I may update the file later down the road to compensate for these issues.