Hextraction Scaffold Tile
A tile that converts any standard tile into a compatible 20mm layer stackable.
Play a Spawner tile and swap it out for a Scaffold from the virtual pool. Scaffolds typically need at least 1 adjacent tile to be stable. If it's loose, it can't be played there. Funny enough, the Scaffold works when played on an empty grid slot that's totally surrounded. However, I didn't allow it in the rules as it's a bit too complex and too similar to the Framework Tile. If you want, allow it with house rules.
Rules
- Spawner | On Play: Destroy This. Then create a Scaffold on a standard height tile, if able.
- Scaffold | Forbidden Virtual; Setup: Orient as shown. Ongoing: This is a grid slot. Disable effects of tile(s) under this if they're hidden. (Hidden = Not visible through the Scaffold's grid slot. Viewing from the side is irrelevant.)
House Rules Scaffolds can be played in an empty slot, if stable.
Variations & Printing
- Printed Legs. Recommended
- Print with bottom edge to the bed. Supports = Normal, Everywhere.
- Due to its geometry, it can be played adjacent to ramps, Aqueducts, Secret Clicks and non-standard height tiles. However, it can't be placed adjacent to Scaffolds and side gutters.
- M2x12 Legs
- Print with screw mounts touching bed. Supports = Normal. Requires six M2x12 screws.
- Due to its geometry, it can not be played adjacent to Secret Clicks, non-standard height tiles, Scaffolds, and side gutters. However, it can be played adjacent to ramps and Aqueducts.
These tiles are part of my Secrets and Stackers Pack. Check the others out. Blank Stack https://than.gs/m/1261537 Framework https://than.gs/m/1249623 Secret Click https://than.gs/m/1134237 Start Ramp https://than.gs/m/1134242 Reveal https://than.gs/m/1134244











